Andrew Brice

Audio Implementation Demo Reel

This is a short demonstration of two games I have made that focus on audio implementation in Unreal 5. Wwise was used to integrate audio into the first game, and Unreal Metasounds was used for the second. Both projects used a mix of designed and library sounds. View the projects below to find out more.

Game Audio Design And Implementation

This video is a short demonstration of my honours project that I created in my final year of university. A demo game level was created in Unreal 5 using asset packs and then game functionality was programmed using Blueprints. Wwise was used to integrate audio into the game and REAPER was used to design the sounds.

UE5 Audio Implementation

This is an Unreal Engine 5 audio implementation project focusing on the use of MetaSounds. The video shows a walkthrough of how the audio has been implemented into a haunted mansion horror game level.